Game Programming Gems 2 (Game Programming Gems Series) (Repost)

Game Programming Gems 2 (Game Programming Gems Series)  (Repost)

Game Programming Gems 2 (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500549 | edition 2001 | PDF | 551 pages | 13,3 mb

Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects. Written by game programming experts, each contribution provides a hands-on solution to programming problems, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine. Six comprehensive sections, including an all new section on audio programming, provide techniques that expert developers can implement immediately, and intermediate to beginning programmers can use to expand their skills and knowledge. This is a must-have reference that contains the wisdom and experience of over 40 seasoned game developers.

Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura


Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura
Publisher: Charles River Media; 1 edition (October 1, 2001) | ISBN: 1584500549 | PDF | 20,7 Mb | 575 pages

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.

Mark DeLoura, Game Programming Gems 2 (Repost)

 Mark DeLoura, Game Programming Gems 2 (Repost)

Mark DeLoura, Game Programming Gems 2
ISBN: 1584500549 | edition 2001 | PDF | 551 pages | 20 mb

Game Programming Gems 2, the second volume in this successful series, contains a completely new set of over 70 articles on diverse topics that can be used in your own game projects. Written by game programming experts, each contribution provides a hands-on solution to programming problems, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura, former editor-in-chief of Game Developer Magazine, and a group of top-notch area editors, this collection covers the major topics needed to develop a state-of-the-art game engine.

Game Programming Gems (Game Programming Gems Series) (Repost)

 Game Programming Gems (Game Programming Gems Series) (Repost)

Game Programming Gems (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500492 | edition 2000 | DJVU | 600 pages | 33,6 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management (like using handles). A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling–there's even a set of classes that can provide onscreen feedback during testing.

Mark DeLoura, Game Programming Gems (Game Programming Gems Series) (Repost)

Mark DeLoura, Game Programming Gems (Game Programming Gems Series) (Repost)

Mark DeLoura, Game Programming Gems (Game Programming Gems Series)
ISBN: 1584500492 | edition 2000 | DJVU | 599 pages | 33 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.

Game Programming Gems 8

Game Programming Gems 8

Game Programming Gems 8
Course Technology PTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 8

Game Programming Gems 8

Game Programming Gems 8
CTPTR | 2010-03-01 | ISBN: 1584507020 | 640 pages | PDF | 8 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer?s tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 8 (repost)

Game Programming Gems 8 (repost)

Game Programming Gems 8 by Adam Lake
English | March 1, 2010 | ISBN: 1584507020 | 640 pages | PDF | 11 MB

Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for new, innovative techniques. "Game Programming Gems 8" provides the tools and inspiration that game developers need to excel. Featuring cutting-edge, ready-to-use techniques contributed by industry veterans and experts, this new collection is a key resource for inspiration, insight, and a plethora of time-saving, ready-to-use methods for the developer's tool box! Gems 8 answers the needs of passionate developers, eager newcomers, voracious production requirements, and the demand for innovating and entertaining gameplay. Covering all the key development areas including General Programming, Mathematics, Graphics, Artificial Intelligence, Physics, Networking/Multiplayer, and Audio, each section is edited by an expert in the field to ensure that the ideas are original, accurate, and useful. In this edition, there is even a special segment on General Purpose Programming on GPUs for Game Developers. Dig into this new volume of useful, practical ideas and techniques and get ready to make games that are more inventive, entertaining, and satisfying!

Game Programming Gems 4 (Repost)

Game Programming Gems 4 (Repost)

Game Programming Gems 4
Publisher: Charles River Media | ISBN: 1584502959 | edition 2005 | PDF | 635 pages | 28mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

Game Programming GEMS 3 (repost)

Game Programming GEMS 3 (repost)

Game Programming GEMS 3 (Game Programming Gems Series) (v. 3) by Dante Treglia
English | July 25, 2002 | ISBN: 1584502339 | 663 pages | PDF | 11 MB

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games. Covering all the key areas of game development, this invaluable resource delves deep into the problems often encountered by programmers, and provides practical, valid solutions.

Game Programming Gems 4 by Andrew Kirmse

Game Programming Gems 4 by  Andrew Kirmse

Game Programming Gems 4 by Andrew Kirmse (Author)
Publisher: Charles River Media; 1 edition (March 3, 2004) | ISBN-10: 1584502959 | PDF | 34 Mb | 744 pages

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries.

Andrew Kirmse, Game Programming Gems 4 (Repost)

 Andrew Kirmse,  Game Programming Gems 4 (Repost)

Andrew Kirmse, Game Programming Gems 4
ISBN: 1584502959 | edition 2004 | PDF | 635 pages | 32 mb

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again.

Game Programming Gems 4 [Repost]

Game Programming Gems 4 [Repost]

Game Programming Gems 4 by Andrew Kirmse
Cengage Learning | Mar 03 2004 | ISBN: 1584502959 | Pages: 703 | PDF | 32.42 MB

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again.

Game Programming Gems by Mark DeLoura

Game Programming Gems by  Mark DeLoura

Game Programming Gems by Mark DeLoura (Author)
Publisher: Charles River Media; Book & CD edition (August 2000) | ISBN-10: 1584500492 | PDF | 46 Mb (+ 7 Mb - Source code) | 600 pages

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation. The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.

Game Programming Gems 4 by Andrew Kirmse [Repost]

Game Programming Gems 4 by Andrew Kirmse [Repost]

Game Programming Gems 4 by Andrew Kirmse
English | Mar 3, 2004 | ISBN: 1584502959 | 635 Pages | PDF | 32 MB

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers.

Game Programming GEMS 3 (repost)

Game Programming GEMS 3 (repost)

Game Programming GEMS 3 (Game Programming Gems Series) (v. 3) by Dante Treglia
English | July 25, 2002 | ISBN: 1584502339 | 663 pages | PDF | 11 MB

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques.

Game Programming Gems 3 by Dante Treglia

Game Programming Gems 3  by  Dante Treglia

Game Programming Gems 3 by Dante Treglia (Author)
Publisher: Charles River Media; 1 edition (July 25, 2002) | ISBN-10: 1584502339 | PDF | 10 Mb (+ 47 Mb - source code) | 663 pages

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games.

Game Programming Gems 6

Game Programming Gems 6

Game Programming Gems 6
Charles River Media | 2006 | 736 pages | ISBN-10: 1584504501 | PDF | 25.9 MB

Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI.

Game Programming Gems 7

Game Programming Gems 7

Game Programming Gems 7 (Game Programming Gems Series) by Scott Jacobs
2008 | ISBN: 1584505273 | English | 624 pages | PDF | 9 MB

Game Programming Gems 8 (Repost)

Game Programming Gems 8 (Repost)

Adam Lake "Game Programming Gems 8"
ISBN: 1584507020 | 2010 | PDF | 640 pages | 11,5 MB